It was temporarily available on Steam for free. “In 2017 we did a nine-day project with TABZ, which was a DayZ clone for funsies,” Henriksson explains. I don’t know how we’re going to deal with it next year.” It started last year with Totally Accurate Battle Zombielator*. “They’re becoming more and more ambitious,” says Henriksson. “We got three million users in 100 hours.” And then Totally Accurate Battlegrounds finally launched on Steam*. It took a little longer, Landfall’s Petter Henriksson admits. It wasn’t the first time, and in this case, the concept was a goofy parody of PlayerUnknown’s Battlegrounds*, a three-week diversion from their main game project. Landfall* was working on Totally Accurate Battle Simulator*, a physics-based tactics sim, when the studio answered the call of April Fools. Access more game developer news and recent updates. The original article is published by Intel® GameDev Program on VentureBeat: How Landfall juggles jokes, physics experiments, and commercial games.
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